Unity vs Godot
3.. 2.. 1.. Fight!- There's a large white default cylinder on the left with eyes made out of two Unity logos. To the right you can see the small Godot icon: a blue robot head looking at the cylinder. The background consists of the default scene background of a new Unity project. The cylinder says: "Terrain updates! Nested prefabs! Input system! Cinemachine!"
- The cylinder continues: "AR foundation! XR interaction! Quick search! Live link!" The Godot robot looks a bit irritated.
- The cylinder continues talking even louder and louder: "DOTS! HDPR! ECS! VFX graph! DOTS! URP! Ray tracing! DOTS! DOTS! DOTS!" The Godot robot nearly disappears behind the words.
- The cylinder is glowing orange. The Godot robot looks at him again, waiting for his turn to speak.
- The Godot robot says: "Dark theme". Now the cylinder stops glowing and he has a frightened look.
- You can only see the Godot robot centered on the screen, surrounded by a white glow with orange and white rays of light coming out of it.
Relevant: Thank you Godot. I will even accept more than 5000 open issues on Github.